From 008afa446fd3cc134d508f08003a74ed90ba494f Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 7 Sep 2016 09:47:35 +0200 Subject: OpenSubdiv: Support multiple materials drawing in Cycles textured view Consider for inclusion into 2.78. --- source/blender/blenkernel/intern/subsurf_ccg.c | 62 +++++++++++++++++++++----- 1 file changed, 50 insertions(+), 12 deletions(-) (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c') diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 5eb60a9a4f7..6d57c5f09e8 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -3195,24 +3195,62 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm, #ifdef WITH_OPENSUBDIV if (ccgdm->useGpuBackend) { - int new_matnr; - bool draw_smooth; + const int level = ccgSubSurf_getSubdivisionLevels(ss); + const int face_side = 1 << level; + const int grid_side = 1 << (level - 1); + const int face_patches = face_side * face_side; + const int grid_patches = grid_side * grid_side; + const int num_base_faces = ccgSubSurf_getNumGLMeshBaseFaces(ss); + int current_patch = 0; + int mat_nr = -1; + bool draw_smooth = false; + int start_draw_patch = -1, num_draw_patches = 0; GPU_draw_update_fvar_offset(dm); if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, true, -1) == false)) { return; } - /* TODO(sergey): Single matierial currently. */ - if (faceFlags) { - draw_smooth = (faceFlags[0].flag & ME_SMOOTH); - new_matnr = (faceFlags[0].mat_nr + 1); + for (i = 0; i < num_base_faces; ++i) { + const int num_face_verts = ccgSubSurf_getNumGLMeshBaseFaceVerts(ss, i); + const int num_patches = (num_face_verts == 4) ? face_patches + : num_face_verts * grid_patches; + int new_matnr; + bool new_draw_smooth; + + if (faceFlags) { + new_draw_smooth = (faceFlags[i].flag & ME_SMOOTH); + new_matnr = (faceFlags[i].mat_nr + 1); + } + else { + new_draw_smooth = true; + new_matnr = 1; + } + if (new_draw_smooth != draw_smooth || new_matnr != mat_nr) { + if (num_draw_patches != 0) { + setMaterial(userData, mat_nr, &gattribs); + glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT); + ccgSubSurf_drawGLMesh(ss, + true, + start_draw_patch, + num_draw_patches); + } + start_draw_patch = current_patch; + num_draw_patches = num_patches; + mat_nr = new_matnr; + draw_smooth = new_draw_smooth; + } + else { + num_draw_patches += num_patches; + } + current_patch += num_patches; } - else { - draw_smooth = true; - new_matnr = 1; + if (num_draw_patches != 0) { + setMaterial(userData, mat_nr, &gattribs); + glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT); + ccgSubSurf_drawGLMesh(ss, + true, + start_draw_patch, + num_draw_patches); } - glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT); - setMaterial(userData, new_matnr, &gattribs); - ccgSubSurf_drawGLMesh(ss, true, -1, -1); glShadeModel(GL_SMOOTH); return; } -- cgit v1.2.3