From 0dfc8d69392a57e0210644428571dd455cb61241 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 6 Dec 2015 21:20:19 +0100 Subject: OpenGL: split off framebuffer, shader and texture code into separate files. --- source/blender/blenkernel/intern/subsurf_ccg.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c') diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 23bc2470945..53da38b2da8 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -74,9 +74,9 @@ #endif #include "GPU_draw.h" -#include "GPU_extensions.h" #include "GPU_glew.h" #include "GPU_buffers.h" +#include "GPU_shader.h" #include "CCGSubSurf.h" -- cgit v1.2.3