From 2b9fd376e1d0aa9491d8b842b7b45cc5beac5fbe Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 22 Aug 2012 09:35:46 +0000 Subject: all areas of blender now do node tree id user count management, except for some exceptions like making a node tree local and material clipboard. --- source/blender/blenkernel/intern/texture.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/intern/texture.c') diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index 66b096b14f1..2f54fe6cebd 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -430,7 +430,7 @@ void BKE_texture_free(Tex *tex) tex->id.icon_id = 0; if (tex->nodetree) { - ntreeFreeTree_ex(tex->nodetree, FALSE); /* TODO: do_id_user arg needs checking */ + ntreeFreeTree(tex->nodetree); MEM_freeN(tex->nodetree); } } @@ -697,7 +697,7 @@ Tex *BKE_texture_copy(Tex *tex) if (tex->nodetree->execdata) { ntreeTexEndExecTree(tex->nodetree->execdata, 1); } - texn->nodetree = ntreeCopyTree_ex(tex->nodetree, FALSE); /* TODO: do_id_user arg needs checking */ + texn->nodetree = ntreeCopyTree(tex->nodetree); } return texn; -- cgit v1.2.3