From 4c2a51e1f9691522d083d035b8d6b707bf1e4450 Mon Sep 17 00:00:00 2001 From: Lukas Toenne Date: Wed, 5 Jun 2013 19:06:27 +0000 Subject: Fix #35640, part 1. Set the id.lib pointer for nested bNodeTree data blocks inside material, scene, etc. on lib_link, so that the UI buttons get disabled when editing linked node trees. Thanks to Brecht van Lommel for suggesting this fix. --- source/blender/blenkernel/intern/texture.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/blenkernel/intern/texture.c') diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index 1d0b0deae7e..be48c7cf12a 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -765,6 +765,9 @@ void BKE_texture_make_local(Tex *tex) if (tex->id.us == 1) { id_clear_lib_data(bmain, &tex->id); extern_local_texture(tex); + /* nodetree uses same lib */ + if (tex->nodetree) + tex->nodetree->id.lib = NULL; return; } @@ -824,6 +827,9 @@ void BKE_texture_make_local(Tex *tex) if (is_local && is_lib == FALSE) { id_clear_lib_data(bmain, &tex->id); extern_local_texture(tex); + /* nodetree uses same lib */ + if (tex->nodetree) + tex->nodetree->id.lib = NULL; } else if (is_local && is_lib) { Tex *tex_new = BKE_texture_copy(tex); -- cgit v1.2.3