From 0facc2681ef22eed76a52c195ca57049af32c5e5 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 26 Apr 2004 14:17:48 +0000 Subject: Solved AO smooth rendering, by introducing a "Bias" value for smoothed rendered faces. http://www.blender3d.org/cms/Ambient_Occlusion.231.0.html ALso removed prints when allocating new 'face groups' etc, which wasn't informative at all. --- source/blender/blenkernel/intern/world.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/world.c') diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c index 0780c7dbc48..d2cd0307c2c 100644 --- a/source/blender/blenkernel/intern/world.c +++ b/source/blender/blenkernel/intern/world.c @@ -96,7 +96,8 @@ World *add_world(char *name) wrld->aodist= 10.0; wrld->aosamp= 5; wrld->aoenergy= 1.0; - + wrld->aobias= 0.05; + return wrld; } -- cgit v1.2.3