From e5bc37eb5eff9d98a9ed6861be344ee05e586173 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 7 Jun 2018 19:19:37 +0200 Subject: Don't tag UBO as dirty anymore otherwise it still crashes on render --- source/blender/blenkernel/intern/world.c | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/blenkernel/intern/world.c') diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c index 75965375cbd..1b06e7ed851 100644 --- a/source/blender/blenkernel/intern/world.c +++ b/source/blender/blenkernel/intern/world.c @@ -168,6 +168,5 @@ void BKE_world_eval(struct Depsgraph *depsgraph, World *world) DEG_debug_print_eval(depsgraph, __func__, world->id.name, world); if (!BLI_listbase_is_empty(&world->gpumaterial)) { world->update_flag = 1; - GPU_material_uniform_buffer_tag_dirty(&world->gpumaterial); } } -- cgit v1.2.3