From 440aa2bf70468d630c1dc70c719aad67496a47d5 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Sun, 26 Nov 2017 19:18:12 +0100 Subject: Cleanup: ImageEditor's mask drawing code was re-implementing `BKE_maskrasterize_buffer`! So this deduplicates and simplifies code, yeah. Also, as an odd bonus, new code seems slighly quicker than previous one (about 5 to 10% quicker). --- source/blender/blenkernel/intern/mask_rasterize.c | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'source/blender/blenkernel/intern') diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c index 4c0cc131440..104bb0c07a6 100644 --- a/source/blender/blenkernel/intern/mask_rasterize.c +++ b/source/blender/blenkernel/intern/mask_rasterize.c @@ -1456,14 +1456,7 @@ static void maskrasterize_buffer_cb(void *userdata, int y) } /** - * \brief Rasterize a buffer from a single mask - * - * We could get some speedup by inlining #BKE_maskrasterize_handle_sample - * and calculating each layer then blending buffers, but this function is only - * used by the sequencer - so better have the caller thread. - * - * Since #BKE_maskrasterize_handle_sample is used threaded elsewhere, - * we can simply use openmp here for some speedup. + * \brief Rasterize a buffer from a single mask (threaded execution). */ void BKE_maskrasterize_buffer(MaskRasterHandle *mr_handle, const unsigned int width, const unsigned int height, -- cgit v1.2.3