From 646f7ef73ce647b0384ca9491ec8cbfacc38ab54 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 29 Jul 2021 16:31:10 +0200 Subject: Render: disable Z pass by default, leave only Combined It was somewhat arbitrary to have this one pass enabled that adds a bit of additional memory and render time overhead, even though it's not necessarily more important than others. --- source/blender/blenkernel/intern/layer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern') diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index 262950bfab5..5322eef6d5e 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -180,7 +180,7 @@ static ViewLayer *view_layer_add(const char *name) /* Pure rendering pipeline settings. */ view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */ - view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z; + view_layer->passflag = SCE_PASS_COMBINED; view_layer->pass_alpha_threshold = 0.5f; view_layer->cryptomatte_levels = 6; view_layer->cryptomatte_flag = VIEW_LAYER_CRYPTOMATTE_ACCURATE; -- cgit v1.2.3