From 68a9dd54ec909d8e56da0da487c6ec3559551edd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 4 Jun 2012 16:42:58 +0000 Subject: mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100% --- source/blender/blenkernel/intern/anim_sys.c | 12 +++++++++++- source/blender/blenkernel/intern/context.c | 5 +++++ source/blender/blenkernel/intern/depsgraph.c | 12 ++++++++++++ source/blender/blenkernel/intern/idcode.c | 1 + source/blender/blenkernel/intern/library.c | 11 +++++++++++ source/blender/blenkernel/intern/node.c | 2 ++ source/blender/blenkernel/intern/scene.c | 6 ++++++ 7 files changed, 48 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern') diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 1358c2e34a8..7fc80529753 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -90,6 +90,7 @@ short id_type_can_have_animdata(ID *id) case ID_SPK: case ID_SCE: case ID_MC: + case ID_MSK: { return 1; } @@ -802,10 +803,13 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u /* objects */ ANIMDATA_IDS_CB(mainptr->object.first); + + /* masks */ + ANIMDATA_IDS_CB(mainptr->mask.first); /* worlds */ ANIMDATA_IDS_CB(mainptr->world.first); - + /* scenes */ ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene); } @@ -886,6 +890,9 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha /* objects */ RENAMEFIX_ANIM_IDS(mainptr->object.first); + + /* masks */ + RENAMEFIX_ANIM_IDS(mainptr->mask.first); /* worlds */ RENAMEFIX_ANIM_IDS(mainptr->world.first); @@ -2350,6 +2357,9 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime) * linked from other (not-visible) scenes will not need their data calculated. */ EVAL_ANIM_IDS(main->object.first, 0); + + /* masks */ + EVAL_ANIM_IDS(main->mask.first, ADT_RECALC_ANIM); /* worlds */ EVAL_ANIM_NODETREE_IDS(main->world.first, World, ADT_RECALC_ANIM); diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c index 3c8f29d8440..ff2dd27e0c9 100644 --- a/source/blender/blenkernel/intern/context.c +++ b/source/blender/blenkernel/intern/context.c @@ -973,6 +973,11 @@ struct MovieClip *CTX_data_edit_movieclip(const bContext *C) return ctx_data_pointer_get(C, "edit_movieclip"); } +struct Mask *CTX_data_edit_mask(const bContext *C) +{ + return ctx_data_pointer_get(C, "edit_mask"); +} + struct EditBone *CTX_data_active_bone(const bContext *C) { return ctx_data_pointer_get(C, "active_bone"); diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index a6ce5daf247..53bc9c4cb7e 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -2611,6 +2611,18 @@ static void dag_id_flush_update(Scene *sce, ID *id) } } + if (idtype == ID_MSK) { + if (sce->nodetree) { + bNode *node; + + for (node = sce->nodetree->nodes.first; node; node = node->next) { + if (node->id == id) { + nodeUpdate(sce->nodetree, node); + } + } + } + } + /* camera's matrix is used to orient reconstructed stuff, * so it should happen tracking-related constraints recalculation * when camera is changing (sergey) */ diff --git a/source/blender/blenkernel/intern/idcode.c b/source/blender/blenkernel/intern/idcode.c index ca10f39246c..30427a81c4b 100644 --- a/source/blender/blenkernel/intern/idcode.c +++ b/source/blender/blenkernel/intern/idcode.c @@ -79,6 +79,7 @@ static IDType idtypes[] = { { ID_WO, "World", "worlds", IDTYPE_FLAGS_ISLINKABLE}, { ID_WM, "WindowManager", "window_managers", 0}, { ID_MC, "MovieClip", "movieclips", IDTYPE_FLAGS_ISLINKABLE}, + { ID_MSK, "Mask", "masks", IDTYPE_FLAGS_ISLINKABLE}, }; static int nidtypes = sizeof(idtypes) / sizeof(idtypes[0]); diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index de67119d850..0abeb483745 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -66,6 +66,7 @@ #include "DNA_world_types.h" #include "DNA_gpencil_types.h" #include "DNA_movieclip_types.h" +#include "DNA_mask_types.h" #include "BLI_blenlib.h" #include "BLI_dynstr.h" @@ -108,6 +109,7 @@ #include "BKE_speaker.h" #include "BKE_utildefines.h" #include "BKE_movieclip.h" +#include "BKE_mask.h" #include "RNA_access.h" @@ -486,6 +488,8 @@ ListBase *which_libbase(Main *mainlib, short type) return &(mainlib->gpencil); case ID_MC: return &(mainlib->movieclip); + case ID_MSK: + return &(mainlib->mask); } return NULL; } @@ -569,6 +573,7 @@ int set_listbasepointers(Main *main, ListBase **lb) lb[a++] = &(main->library); lb[a++] = &(main->wm); lb[a++] = &(main->movieclip); + lb[a++] = &(main->mask); lb[a] = NULL; @@ -680,6 +685,9 @@ static ID *alloc_libblock_notest(short type) case ID_MC: id = MEM_callocN(sizeof(MovieClip), "Movie Clip"); break; + case ID_MSK: + id = MEM_callocN(sizeof(Mask), "Mask"); + break; } return id; } @@ -888,6 +896,9 @@ void BKE_libblock_free(ListBase *lb, void *idv) case ID_MC: BKE_movieclip_free((MovieClip *)id); break; + case ID_MSK: + BKE_mask_free((Mask *)id); + break; } if (id->properties) { diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 22286e57c0a..86a1f715c3c 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -1910,6 +1910,8 @@ static void registerCompositNodes(bNodeTreeType *ttype) register_node_type_cmp_bokehimage(ttype); register_node_type_cmp_bokehblur(ttype); register_node_type_cmp_switch(ttype); + + register_node_type_cmp_mask(ttype); } static void registerShaderNodes(bNodeTreeType *ttype) diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 62d5459336b..d9f1a6372ee 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -63,6 +63,7 @@ #include "BKE_idprop.h" #include "BKE_library.h" #include "BKE_main.h" +#include "BKE_mask.h" #include "BKE_node.h" #include "BKE_object.h" #include "BKE_paint.h" @@ -1004,6 +1005,9 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen /* update sound system animation */ sound_update_scene(scene); + + /* update masking curves */ + BKE_mask_update_scene(bmain, scene, FALSE); } /* this is called in main loop, doing tagged updates before redraw */ @@ -1074,6 +1078,8 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay) * so don't call within 'scene_update_tagged_recursive' */ DAG_scene_update_flags(bmain, sce, lay, TRUE); // only stuff that moves or needs display still + BKE_mask_evaluate_all_masks(bmain, ctime, TRUE); + /* All 'standard' (i.e. without any dependencies) animation is handled here, * with an 'local' to 'macro' order of evaluation. This should ensure that * settings stored nestled within a hierarchy (i.e. settings in a Texture block -- cgit v1.2.3