From 9b42b3e11462e96bf24970971ab181122c6b33df Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 24 Nov 2017 12:19:26 +0100 Subject: Sequencer: Add option to render OpenGL preview with DoF The title says it all actually, controlled with DoF check box next to textured solid check box. Thanks Campbell for review! --- source/blender/blenkernel/intern/sequencer.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/intern') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 592091b057f..9e8e202c2bc 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3305,6 +3305,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq draw_flags |= (use_background) ? SEQ_OFSDRAW_USE_BACKGROUND : 0; draw_flags |= (context->gpu_full_samples) ? SEQ_OFSDRAW_USE_FULL_SAMPLE : 0; draw_flags |= (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) ? SEQ_OFSDRAW_USE_SOLID_TEX : 0; + draw_flags |= (context->scene->r.seq_flag & R_SEQ_CAMERA_DOF) ? SEQ_OFSDRAW_USE_CAMERA_DOF : 0; /* for old scene this can be uninitialized, * should probably be added to do_versions at some point if the functionality stays */ -- cgit v1.2.3