From 00eb7594b11a6dfd1f1957a7f037b6ea9a3b1a13 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 16 May 2022 15:42:43 +0200 Subject: 3D Texturing: Undo. Blender can only support a single undo system per undo step. As sculpting/vertex colors are mutual exclusive operations out approach is just to switch the undo system when painting on an image. PBVHNodes contain a list of areas that needs to be pushed to the undo system. Currently the undo code is in sculpt_paint_image. We should eventually support undo for color filtering and other nodes. we might need to place it to its own compile unit so more brushes can invoke the same code. {F13048942} Reviewed By: brecht Maniphest Tasks: T97479 Differential Revision: https://developer.blender.org/D14821 --- source/blender/blenkernel/BKE_pbvh_pixels.hh | 27 +++++++++++++++++++++++++ source/blender/blenkernel/intern/pbvh_pixels.cc | 6 ++++++ 2 files changed, 33 insertions(+) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/BKE_pbvh_pixels.hh b/source/blender/blenkernel/BKE_pbvh_pixels.hh index fdfb5fa037e..e73950e6299 100644 --- a/source/blender/blenkernel/BKE_pbvh_pixels.hh +++ b/source/blender/blenkernel/BKE_pbvh_pixels.hh @@ -132,12 +132,22 @@ struct UDIMTilePixels { } }; +struct UDIMTileUndo { + short tile_number; + rcti region; + + UDIMTileUndo(short tile_number, rcti ®ion) : tile_number(tile_number), region(region) + { + } +}; + struct NodeData { struct { bool dirty : 1; } flags; Vector tiles; + Vector undo_regions; Triangles triangles; NodeData() @@ -155,6 +165,23 @@ struct NodeData { return nullptr; } + void rebuild_undo_regions() + { + undo_regions.clear(); + for (UDIMTilePixels &tile : tiles) { + rcti region; + BLI_rcti_init_minmax(®ion); + for (PackedPixelRow &pixel_row : tile.pixel_rows) { + BLI_rcti_do_minmax_v( + ®ion, int2(pixel_row.start_image_coordinate.x, pixel_row.start_image_coordinate.y)); + BLI_rcti_do_minmax_v(®ion, + int2(pixel_row.start_image_coordinate.x + pixel_row.num_pixels + 1, + pixel_row.start_image_coordinate.y + 1)); + } + undo_regions.append(UDIMTileUndo(tile.tile_number, region)); + } + } + void mark_region(Image &image, const image::ImageTileWrapper &image_tile, ImBuf &image_buffer) { UDIMTilePixels *tile = find_tile_data(image_tile); diff --git a/source/blender/blenkernel/intern/pbvh_pixels.cc b/source/blender/blenkernel/intern/pbvh_pixels.cc index 40742ad36d5..49397797c0d 100644 --- a/source/blender/blenkernel/intern/pbvh_pixels.cc +++ b/source/blender/blenkernel/intern/pbvh_pixels.cc @@ -308,6 +308,12 @@ static void update_pixels(PBVH *pbvh, Mesh *mesh, Image *image, ImageUser *image apply_watertight_check(pbvh, image, image_user); } + /* Rebuild the undo regions. */ + for (PBVHNode *node : nodes_to_update) { + NodeData *node_data = static_cast(node->pixels.node_data); + node_data->rebuild_undo_regions(); + } + /* Clear the UpdatePixels flag. */ for (PBVHNode *node : nodes_to_update) { node->flag = static_cast(node->flag & ~PBVH_RebuildPixels); -- cgit v1.2.3