From 0d52f8daea3b6603db83f41aa97fb137b4c97bcc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 2 Jun 2017 20:50:04 +0200 Subject: Eevee: Polishing of Exponential Shadow mapping Added exponent parameter to tweak light bleeding. Added depth bias to the shadow test. Added better blurring using 32 samples. --- source/blender/blenkernel/intern/lamp.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/intern/lamp.c b/source/blender/blenkernel/intern/lamp.c index 69a2067f4e6..bf4b1b6a680 100644 --- a/source/blender/blenkernel/intern/lamp.c +++ b/source/blender/blenkernel/intern/lamp.c @@ -69,6 +69,7 @@ void BKE_lamp_init(Lamp *la) la->bufsize = 512; la->clipsta = 0.5f; la->clipend = 40.0f; + la->bleedexp = 120.0f; la->samp = 3; la->bias = 1.0f; la->soft = 3.0f; -- cgit v1.2.3