From 31d3f034ab8b7531eded7b0200d6ec77ba29b6a2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebasti=C3=A1n=20Barschkis?= Date: Thu, 30 Apr 2020 18:08:52 +0200 Subject: Fix T76097: Simulations don't take animated gravity into account Together with 21485e94aac1 this commit should fix the issue with animated gravity values. --- source/blender/blenkernel/intern/fluid.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c index 2b99133fe97..5340fa63f38 100644 --- a/source/blender/blenkernel/intern/fluid.c +++ b/source/blender/blenkernel/intern/fluid.c @@ -3772,6 +3772,12 @@ static void BKE_fluid_modifier_processDomain(FluidModifierData *mmd, /* Get distance between cache start and current frame for total time. */ mds->time_total = abs(scene_framenr - mds->cache_frame_start) * mds->frame_length; + /* Ensure that gravity is copied over every frame (could be keyframed). */ + if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) { + copy_v3_v3(mds->gravity, scene->physics_settings.gravity); + mul_v3_fl(mds->gravity, mds->effector_weights->global_gravity); + } + int next_frame = scene_framenr + 1; int prev_frame = scene_framenr - 1; /* Ensure positivity of previous frame. */ -- cgit v1.2.3