From 369a5cc29e80d0ac30f9db444f2c0f9c1da32e01 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 2 Nov 2010 13:12:30 +0000 Subject: fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. --- source/blender/blenkernel/intern/anim.c | 6 +++++- source/blender/blenkernel/intern/boids.c | 13 +++++++++++-- 2 files changed, 16 insertions(+), 3 deletions(-) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index a4e791aa6b3..500161fee2e 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -1145,7 +1145,6 @@ static void new_particle_duplilist(ListBase *lb, ID *UNUSED(id), Scene *scene, O Object *ob=0, **oblist=0, obcopy, *obcopylist=0; DupliObject *dob; ParticleDupliWeight *dw; - ParticleSimulationData sim = {scene, par, psys, psys_get_modifier(par, psys)}; ParticleSettings *part; ParticleData *pa; ChildParticle *cpa=0; @@ -1180,6 +1179,11 @@ static void new_particle_duplilist(ListBase *lb, ID *UNUSED(id), Scene *scene, O lay= scene->lay; if((psys->renderdata || part->draw_as==PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) { + ParticleSimulationData sim= {0}; + sim.scene= scene; + sim.ob= par; + sim.psys= psys; + sim.psmd= psys_get_modifier(par, psys); /* first check for loops (particle system object used as dupli object) */ if(part->ren_as == PART_DRAW_OB) { diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c index 943cf20720e..5c2c0721972 100644 --- a/source/blender/blenkernel/intern/boids.c +++ b/source/blender/blenkernel/intern/boids.c @@ -1257,7 +1257,11 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa) switch(bpa->data.mode) { case eBoidMode_InAir: { - float grav[3] = {0.0f, 0.0f, bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f}; + float grav[3]; + + grav[0]= 0.0f; + grav[1]= 0.0f; + grav[2]= bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f; /* don't take forward acceleration into account (better banking) */ if(dot_v3v3(bpa->data.acc, pa->state.vel) > 0.0f) { @@ -1296,7 +1300,12 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa) } case eBoidMode_Falling: { - float grav[3] = {0.0f, 0.0f, bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f}; + float grav[3]; + + grav[0]= 0.0f; + grav[1]= 0.0f; + grav[2]= bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f; + /* gather apparent gravity */ VECADDFAC(bpa->gravity, bpa->gravity, grav, dtime); -- cgit v1.2.3