From 39c4e3ae3c9668f8d5b3ba1e901b824a747db02e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 9 Oct 2011 23:04:31 +0000 Subject: fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES). --- source/blender/blenkernel/intern/DerivedMesh.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 6b9a65ddfa2..e46ea1bbe38 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -697,9 +697,11 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us else { const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT; if (shade_type != shade_prev) { - glShadeModel((shade_prev= shade_type)); + if(poly_prev != GL_ZERO) glEnd(); + glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */ + glBegin((poly_prev= poly_type)); } - if(poly_type != poly_prev) { + else if(poly_type != poly_prev) { if(poly_prev != GL_ZERO) glEnd(); glBegin((poly_prev= poly_type)); } @@ -762,9 +764,11 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us else { const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT; if (shade_type != shade_prev) { - glShadeModel((shade_prev= shade_type)); + if(poly_prev != GL_ZERO) glEnd(); + glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */ + glBegin((poly_prev= poly_type)); } - if(poly_type != poly_prev) { + else if(poly_type != poly_prev) { if(poly_prev != GL_ZERO) glEnd(); glBegin((poly_prev= poly_type)); } -- cgit v1.2.3