From 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 Mon Sep 17 00:00:00 2001 From: Harley Acheson Date: Mon, 19 Oct 2020 08:12:33 -0700 Subject: Spelling: It's Versus Its Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton --- source/blender/blenkernel/BKE_DerivedMesh.h | 2 +- source/blender/blenkernel/BKE_animsys.h | 2 +- source/blender/blenkernel/BKE_editmesh.h | 2 +- source/blender/blenkernel/BKE_main.h | 2 +- source/blender/blenkernel/intern/action.c | 4 ++-- source/blender/blenkernel/intern/anim_sys.c | 2 +- source/blender/blenkernel/intern/anim_visualization.c | 2 +- source/blender/blenkernel/intern/armature.c | 6 +++--- source/blender/blenkernel/intern/curve.c | 4 ++-- source/blender/blenkernel/intern/dynamicpaint.c | 8 ++++---- source/blender/blenkernel/intern/idprop.c | 4 ++-- source/blender/blenkernel/intern/image.c | 2 +- source/blender/blenkernel/intern/main_idmap.c | 2 +- source/blender/blenkernel/intern/object.c | 4 ++-- source/blender/blenkernel/intern/pbvh.c | 2 +- source/blender/blenkernel/intern/sound.c | 2 +- source/blender/blenkernel/intern/tracking.c | 2 +- 17 files changed, 26 insertions(+), 26 deletions(-) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index c824ed03ee6..b517ecfa599 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -38,7 +38,7 @@ * per-element attributes and interpolate them (e.g. uvs, vcols, vgroups, etc). * * Mesh is the "serialized" structure, used for storing object-mode mesh data - * and also for saving stuff to disk. It's interfaces are also what DerivedMesh + * and also for saving stuff to disk. Its interfaces are also what DerivedMesh * uses to communicate with. * * CDDM is a little mesh library, that uses Mesh data structures in the backend. diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h index 2007d150c6a..e812d04c7d1 100644 --- a/source/blender/blenkernel/BKE_animsys.h +++ b/source/blender/blenkernel/BKE_animsys.h @@ -174,7 +174,7 @@ typedef struct AnimationBasePathChange { const char *dst_basepath; } AnimationBasePathChange; -/* Move animation data from src to destination if it's paths are based on basepaths */ +/* Move animation data from src to destination if its paths are based on basepaths */ void BKE_animdata_transfer_by_basepath(struct Main *bmain, struct ID *srcID, struct ID *dstID, diff --git a/source/blender/blenkernel/BKE_editmesh.h b/source/blender/blenkernel/BKE_editmesh.h index 6febbb4e136..0c84ad70845 100644 --- a/source/blender/blenkernel/BKE_editmesh.h +++ b/source/blender/blenkernel/BKE_editmesh.h @@ -45,7 +45,7 @@ struct Scene; * This structure is used for mesh edit-mode. * * through this, you get access to both the edit #BMesh, - * it's tessellation, and various stuff that doesn't belong in the BMesh + * its tessellation, and various stuff that doesn't belong in the BMesh * struct itself. * * the entire derivedmesh and modifier system works with this structure, diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h index 0ccd246aaf4..a0535c91905 100644 --- a/source/blender/blenkernel/BKE_main.h +++ b/source/blender/blenkernel/BKE_main.h @@ -94,7 +94,7 @@ typedef struct Main { /** All current ID's exist in the last memfile undo step. */ char is_memfile_undo_written; /** - * An ID needs it's data to be flushed back. + * An ID needs its data to be flushed back. * use "needs_flush_to_id" in edit data to flag data which needs updating. */ char is_memfile_undo_flush_needed; diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 8f47739151e..cbecc91b4ec 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -768,7 +768,7 @@ const char *BKE_pose_ikparam_get_name(bPose *pose) } /** - * Allocate a new pose on the heap, and copy the src pose and it's channels + * Allocate a new pose on the heap, and copy the src pose and its channels * into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL. * * \param dst: Should be freed already, makes entire duplicate. @@ -1813,7 +1813,7 @@ void what_does_obaction(Object *ob, adt.action = act; BKE_animdata_action_ensure_idroot(&workob->id, act); - /* execute effects of Action on to workob (or it's PoseChannels) */ + /* execute effects of Action on to workob (or its PoseChannels) */ BKE_animsys_evaluate_animdata(&workob->id, &adt, anim_eval_context, ADT_RECALC_ANIM, false); } } diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 43648713cf8..03c812b3b3d 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -1957,7 +1957,7 @@ static void nlastrip_evaluate_meta(PointerRNA *ptr, /* meta-strip was calculated normally to have some time to be evaluated at * and here we 'look inside' the meta strip, treating it as a decorated window to - * it's child strips, which get evaluated as if they were some tracks on a strip + * its child strips, which get evaluated as if they were some tracks on a strip * (but with some extra modifiers to apply). * * NOTE: keep this in sync with animsys_evaluate_nla() diff --git a/source/blender/blenkernel/intern/anim_visualization.c b/source/blender/blenkernel/intern/anim_visualization.c index a6f63c2ba95..5452e2513fb 100644 --- a/source/blender/blenkernel/intern/anim_visualization.c +++ b/source/blender/blenkernel/intern/anim_visualization.c @@ -169,7 +169,7 @@ bMotionPath *animviz_verify_motionpaths(ReportList *reports, } /* if there is already a motionpath, just return that, - * provided it's settings are ok (saves extra free+alloc) + * provided its settings are ok (saves extra free+alloc) */ if (*dst != NULL) { int expected_length = avs->path_ef - avs->path_sf; diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 1406ee02afd..8c4cad8b3ba 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -407,7 +407,7 @@ static void copy_bonechildren(Bone *bone_dst, /* Copy this bone's list */ BLI_duplicatelist(&bone_dst->childbase, &bone_src->childbase); - /* For each child in the list, update it's children */ + /* For each child in the list, update its children */ for (bone_src_child = bone_src->childbase.first, bone_dst_child = bone_dst->childbase.first; bone_src_child; bone_src_child = bone_src_child->next, bone_dst_child = bone_dst_child->next) { @@ -726,7 +726,7 @@ bool bone_autoside_name( * - The extension to append is based upon the axis that we are working on. * - If head happens to be on 0, then we must consider the tail position as well to decide * which side the bone is on - * -> If tail is 0, then it's bone is considered to be on axis, so no extension should be added + * -> If tail is 0, then its bone is considered to be on axis, so no extension should be added * -> Otherwise, extension is added from perspective of object based on which side tail goes to * - If head is non-zero, extension is added from perspective of object based on side head is on */ @@ -1241,7 +1241,7 @@ void BKE_pchan_bbone_handles_compute(const BBoneSplineParameters *param, /* Extra curve x / y */ /* NOTE: * Scale correction factors here are to compensate for some random floating-point glitches - * when scaling up the bone or it's parent by a factor of approximately 8.15/6, which results + * when scaling up the bone or its parent by a factor of approximately 8.15/6, which results * in the bone length getting scaled up too (from 1 to 8), causing the curve to flatten out. */ const float xscale_correction = (param->do_scale) ? param->scale[0] : 1.0f; diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index 01636c7eb2b..1eb374d1a08 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -2420,7 +2420,7 @@ static void make_bevel_list_3D_minimum_twist(BevList *bl) else { /* Need to correct quat for the first/last point, * this is so because previously it was only calculated - * using it's own direction, which might not correspond + * using its own direction, which might not correspond * the twist of neighbor point. */ bevp1 = bl->bevpoints; @@ -4606,7 +4606,7 @@ void BKE_nurb_direction_switch(Nurb *nu) bp2--; } /* If there are odd number of points no need to touch coord of middle one, - * but still need to change it's tilt. + * but still need to change its tilt. */ if (nu->pntsu & 1) { bp1->tilt = -bp1->tilt; diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index b7309743af1..fef4b49de7e 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -231,7 +231,7 @@ typedef struct PaintUVPoint { /* vertex indexes */ unsigned int v1, v2, v3; - /** If this pixel isn't uv mapped to any face, but it's neighboring pixel is. */ + /** If this pixel isn't uv mapped to any face, but its neighboring pixel is. */ unsigned int neighbor_pixel; } PaintUVPoint; @@ -2688,7 +2688,7 @@ static void dynamic_paint_find_island_border(const DynamicPaintCreateUVSurfaceDa continue; } - /* If final point is an "edge pixel", use it's "real" neighbor instead */ + /* If final point is an "edge pixel", use its "real" neighbor instead */ if (tempPoints[final_index].neighbor_pixel != -1) { final_index = tempPoints[final_index].neighbor_pixel; @@ -6271,7 +6271,7 @@ static int dynamicPaint_doStep(Depsgraph *depsgraph, eModifierType_DynamicPaint); } - /* Apply brush on the surface depending on it's collision type */ + /* Apply brush on the surface depending on its collision type */ if (brush->psys && brush->psys->part && ELEM(brush->psys->part->type, PART_EMITTER, @@ -6299,7 +6299,7 @@ static int dynamicPaint_doStep(Depsgraph *depsgraph, dynamicPaint_paintMesh(depsgraph, surface, brush, brushObj, scene, timescale); } - /* reset object to it's original state */ + /* reset object to its original state */ if (subframe) { scene->r.cfra = scene_frame; scene->r.subframe = scene_subframe; diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c index 9ad71918242..113d4cf50d7 100644 --- a/source/blender/blenkernel/intern/idprop.c +++ b/source/blender/blenkernel/intern/idprop.c @@ -79,7 +79,7 @@ static size_t idp_size_table[] = { /** * \note as a start to move away from the stupid IDP_New function, this type - * has it's own allocation function. + * has its own allocation function. */ IDProperty *IDP_NewIDPArray(const char *name) { @@ -959,7 +959,7 @@ bool IDP_EqualsProperties(IDProperty *prop1, IDProperty *prop2) * Allocate a new ID. * * This function takes three arguments: the ID property type, a union which defines - * it's initial value, and a name. + * its initial value, and a name. * * The union is simple to use; see the top of this header file for its definition. * An example of using this function: diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index 07e31abab48..187908573dd 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -547,7 +547,7 @@ static Image *image_alloc(Main *bmain, const char *name, short source, short typ return ima; } -/* Get the ibuf from an image cache by it's index and entry. +/* Get the ibuf from an image cache by its index and entry. * Local use here only. * * Returns referenced image buffer if it exists, callee is to diff --git a/source/blender/blenkernel/intern/main_idmap.c b/source/blender/blenkernel/intern/main_idmap.c index 718af1f032d..9a6ead7eb2b 100644 --- a/source/blender/blenkernel/intern/main_idmap.c +++ b/source/blender/blenkernel/intern/main_idmap.c @@ -48,7 +48,7 @@ * \{ */ struct IDNameLib_Key { - /** ``ID.name + 2``: without the ID type prefix, since each id type gets it's own 'map' */ + /** ``ID.name + 2``: without the ID type prefix, since each id type gets its own 'map' */ const char *name; /** ``ID.lib``: */ const Library *lib; diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index a8017569ba9..f4c4ccbc1d0 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -975,7 +975,7 @@ void BKE_object_free_caches(Object *object) } /* Tag object for update, so once memory critical operation is over and - * scene update routines are back to it's business the object will be + * scene update routines are back to its business the object will be * guaranteed to be in a known state. */ if (update_flag != 0) { @@ -2800,7 +2800,7 @@ void BKE_object_where_is_calc_time(Depsgraph *depsgraph, Scene *scene, Object *o /** * Calculate object transformation matrix without recalculating dependencies and * constraints -- assume dependencies are already solved by depsgraph. - * No changes to object and it's parent would be done. + * No changes to object and its parent would be done. * Used for bundles orientation in 3d space relative to parented blender camera. */ void BKE_object_where_is_calc_mat4(Object *ob, float r_obmat[4][4]) diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 1e4ea19adb6..ab87772d844 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -1107,7 +1107,7 @@ static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode) * - We know that for all edited vertices, the nodes with faces * adjacent to these vertices have been marked with PBVH_UpdateNormals. * This is true because if the vertex is inside the brush radius, the - * bounding box of it's adjacent faces will be as well. + * bounding box of its adjacent faces will be as well. * - However this is only true for the vertices that have actually been * edited, not for all vertices in the nodes marked for update, so we * can only update vertices marked with ME_VERT_PBVH_UPDATE. diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 0f1b341a606..8bec9f331c5 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -229,7 +229,7 @@ BLI_INLINE void sound_verify_evaluated_id(const ID *id) * * Data-blocks which are covered by a copy-on-write system of dependency graph will have * LIB_TAG_COPIED_ON_WRITE tag set on them. But if some of data-blocks during its evaluation - * decides to re-allocate it's nested one (for example, object evaluation could re-allocate mesh + * decides to re-allocate its nested one (for example, object evaluation could re-allocate mesh * when evaluating modifier stack). Such data-blocks will have * LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT tag set on them. * diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c index 7c34562e119..cb33610a93f 100644 --- a/source/blender/blenkernel/intern/tracking.c +++ b/source/blender/blenkernel/intern/tracking.c @@ -1492,7 +1492,7 @@ MovieTrackingPlaneTrack *BKE_tracking_plane_track_add(MovieTracking *tracking, BKE_tracking_plane_marker_insert(plane_track, &plane_marker); - /* Put new plane track to the list, ensure it's name is unique. */ + /* Put new plane track to the list, ensure its name is unique. */ BLI_addtail(plane_tracks_base, plane_track); BKE_tracking_plane_track_unique_name(plane_tracks_base, plane_track); -- cgit v1.2.3