From 3b7794dab727897967abd829562c2328900225cf Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Thu, 23 Oct 2014 13:39:45 +0200 Subject: Fix T42330 game engine does not allow texture slots generation. --- source/blender/blenkernel/BKE_scene.h | 2 ++ source/blender/blenkernel/intern/material.c | 2 +- source/blender/blenkernel/intern/scene.c | 4 ++++ 3 files changed, 7 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 1bfe0eeea0b..efcd00b0877 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -131,7 +131,9 @@ int get_render_shadow_samples(struct RenderData *r, int samples); float get_render_aosss_error(struct RenderData *r, float error); bool BKE_scene_use_new_shading_nodes(struct Scene *scene); + bool BKE_scene_uses_blender_internal(struct Scene *scene); +bool BKE_scene_uses_blender_game(struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); bool BKE_scene_check_color_management_enabled(const struct Scene *scene); diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index eeca60f7ef4..ea1b9a3f13d 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1320,7 +1320,7 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma) short index = 0, i; bool use_nodes = BKE_scene_use_new_shading_nodes(scene); - bool is_bi = BKE_scene_uses_blender_internal(scene); + bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene); if (!ma) return; diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 5bfd6e8a120..9e6e49998ae 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1905,6 +1905,10 @@ bool BKE_scene_uses_blender_internal(struct Scene *scene) return strcmp("BLENDER_RENDER", scene->r.engine) == 0; } +bool BKE_scene_uses_blender_game(struct Scene *scene) +{ + return strcmp("BLENDER_GAME", scene->r.engine) == 0; +} void BKE_scene_base_flag_to_objects(struct Scene *scene) { -- cgit v1.2.3