From 3dd83b533a032fe4e5e39a275e7f2fcff2beaf15 Mon Sep 17 00:00:00 2001 From: Thomas Szepe Date: Sun, 11 Oct 2015 18:28:43 +0200 Subject: BGE: Adding a Max Jumps value to the character physic window Actually we only have a Python API that allows to change the max jumps value. The patch also allows non programmers to change the maximum numbers of jumps. Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77 Reviewed By: lordloki, moguri Projects: #game_engine Differential Revision: https://developer.blender.org/D1302 --- source/blender/blenkernel/intern/object.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index ed841770204..e5f826f670d 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1041,6 +1041,7 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name) ob->step_height = 0.15f; ob->jump_speed = 10.0f; ob->fall_speed = 55.0f; + ob->max_jumps = 1; ob->col_group = 0x01; ob->col_mask = 0xffff; ob->preview = NULL; -- cgit v1.2.3