From 563aa57db25124590b7628c35d87912d864666d8 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 11 Oct 2012 00:56:34 +0000 Subject: fix [#32829] Crash when making linked Mesh with UV Map local --- source/blender/blenkernel/intern/mesh.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index 1aaeebf5109..1936cc0ea99 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -576,7 +576,7 @@ static void expand_local_mesh(Mesh *me) for (i = 0; i < me->pdata.totlayer; i++) { if (me->pdata.layers[i].type == CD_MTEXPOLY) { - MTexPoly *txface = (MTexPoly *)me->fdata.layers[i].data; + MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data; for (a = 0; a < me->totpoly; a++, txface++) { /* special case: ima always local immediately */ -- cgit v1.2.3