From 7b3ea6cc2caf1df9c510a97a3272924f1a51a768 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 10 Oct 2011 00:01:44 +0000 Subject: mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?). - fixed this error in 4 places. --- source/blender/blenkernel/intern/cdderivedmesh.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 707bf95f9c3..0b5fd939580 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -756,9 +756,10 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm, unsigned char *colors = MEM_mallocN(dm->getNumFaces(dm)*4*3*sizeof(unsigned char), "cdDM_drawFacesTex_common"); for( i=0; i < dm->getNumFaces(dm); i++ ) { for( j=0; j < 4; j++ ) { - colors[i*12+j*3] = col[i*4+j].r; + /* bgr -> rgb is intentional (and stupid), but how its stored internally */ + colors[i*12+j*3] = col[i*4+j].b; colors[i*12+j*3+1] = col[i*4+j].g; - colors[i*12+j*3+2] = col[i*4+j].b; + colors[i*12+j*3+2] = col[i*4+j].r; } } GPU_color3_upload(dm,colors); -- cgit v1.2.3