From 8d3e57f338234995c30ae702fff62ed6229f762e Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Wed, 22 Dec 2021 16:57:07 +0100 Subject: Fix T93799: Outliner: Remaping objects could result in duplicates in a collection. Fix is similar to how CollectionObject with NULL object pointers are handled. Using one of the 'free' pad bytes in Object_Runtime struct instead of a gset (or other external way to detect object duplicates), as this is several times faster. NOTE: This makes remapping slightly slower again (adds 10 extra seconds to file case in T94059). General improvements of remapping time complexity, especially when remapping a lot of IDs at once, is a separate topic currently investigated in D13615. --- source/blender/blenkernel/BKE_collection.h | 14 +++++++++ source/blender/blenkernel/intern/collection.c | 44 +++++++++++++++++++++++++++ source/blender/blenkernel/intern/lib_remap.c | 6 ++++ 3 files changed, 64 insertions(+) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h index 46c1fe0d33d..7dfda7b5121 100644 --- a/source/blender/blenkernel/BKE_collection.h +++ b/source/blender/blenkernel/BKE_collection.h @@ -163,7 +163,21 @@ bool BKE_scene_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us); + +/** + * Check all collections in \a bmain (including embedded ones in scenes) for CollectionObject with + * NULL object pointer, and remove them. + */ void BKE_collections_object_remove_nulls(struct Main *bmain); + +/** + * Check all collections in \a bmain (including embedded ones in scenes) for duplicate + * CollectionObject with a same object pointer within a same object, and remove them. + * + * NOTE: Always keeps the first of the detected duplicates. + */ +void BKE_collections_object_remove_duplicates(struct Main *bmain); + /** * Remove all NULL children from parent collections of changed \a collection. * This is used for library remapping, where these pointers have been set to NULL. diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c index 21a9159004f..57fe61b8ad4 100644 --- a/source/blender/blenkernel/intern/collection.c +++ b/source/blender/blenkernel/intern/collection.c @@ -1231,6 +1231,50 @@ void BKE_collections_object_remove_nulls(Main *bmain) } } +/* + * Remove all duplicate objects from collections. + * This is used for library remapping, happens when remapping an object to another one already + * present in the collection. Otherwise this should never happen. + */ +static void collection_object_remove_duplicates(Collection *collection) +{ + bool changed = false; + + LISTBASE_FOREACH_MUTABLE (CollectionObject *, cob, &collection->gobject) { + if (cob->ob->runtime.collection_management) { + BLI_freelinkN(&collection->gobject, cob); + changed = true; + continue; + } + cob->ob->runtime.collection_management = true; + } + + /* Cleanup. */ + LISTBASE_FOREACH (CollectionObject *, cob, &collection->gobject) { + cob->ob->runtime.collection_management = false; + } + + if (changed) { + BKE_collection_object_cache_free(collection); + } +} + +void BKE_collections_object_remove_duplicates(struct Main *bmain) +{ + LISTBASE_FOREACH (Object *, ob, &bmain->objects) { + ob->runtime.collection_management = false; + } + + for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { + collection_object_remove_duplicates(scene->master_collection); + } + + for (Collection *collection = bmain->collections.first; collection; + collection = collection->id.next) { + collection_object_remove_duplicates(collection); + } +} + static void collection_null_children_remove(Collection *collection) { for (CollectionChild *child = collection->children.first, *child_next = NULL; child; diff --git a/source/blender/blenkernel/intern/lib_remap.c b/source/blender/blenkernel/intern/lib_remap.c index 9ea85714b4a..b8e0eb2c942 100644 --- a/source/blender/blenkernel/intern/lib_remap.c +++ b/source/blender/blenkernel/intern/lib_remap.c @@ -282,6 +282,11 @@ static void libblock_remap_data_postprocess_object_update(Main *bmain, * to remove the NULL children from collections not used in any scene. */ BKE_collections_object_remove_nulls(bmain); } + else { + /* Remapping may have created duplicates of CollectionObject pointing to the same object within + * the same collection. */ + BKE_collections_object_remove_duplicates(bmain); + } BKE_main_collection_sync_remap(bmain); @@ -319,6 +324,7 @@ static void libblock_remap_data_postprocess_collection_update(Main *bmain, else { /* Temp safe fix, but a "tad" brute force... We should probably be able to use parents from * old_collection instead? */ + /* NOTE: Also takes care of duplicated child collections that remapping may have created. */ BKE_main_collections_parent_relations_rebuild(bmain); } -- cgit v1.2.3