From 959a717d914c27d9b3f3030730bf4360ac3dcf1a Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 2 May 2012 23:36:34 +0000 Subject: Fix #31250, #31248: wrong vertex normals after transform apply, collada import, sculpt shape key switch. All cases that called this function needed parameter only_face_normals set to false, so changed it now. Also fixed wrong user count for imported mesh from collada and simplified previous fix for tesselated faces to polygons conversion. --- source/blender/blenkernel/intern/mesh.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel') diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index c7f6bf93831..fdeb212b561 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -1783,7 +1783,7 @@ void mesh_calc_normals_mapping(MVert *mverts, int numVerts, { mesh_calc_normals_mapping_ex(mverts, numVerts, mloop, mpolys, numLoops, numPolys, polyNors_r, mfaces, numFaces, - origIndexFace, faceNors_r, TRUE); + origIndexFace, faceNors_r, FALSE); } void mesh_calc_normals_mapping_ex(MVert *mverts, int numVerts, -- cgit v1.2.3