From 575ade22d4de472ccf9e7d2dc1ffca37416c58f6 Mon Sep 17 00:00:00 2001 From: Joseph Eagar Date: Wed, 20 Apr 2022 22:03:45 -0700 Subject: Commit D14179: Revamp Vertex Paint With C++ - Verrtex paint mode has been refactored into C++ templates. It now works with both byte and float colors and point & corner attribute domains. - There is a new API for mixing colors (also based on C++ templates). Unlike the existing APIs byte and float colors are interpolated identically. Interpolation does happen in a squared rgb space, this may be changed in the future. - Vertex paint now uses the sculpt undo system. Reviewed By: Brecht Van Lommel. Differential Revision: https://developer.blender.org/D14179 Ref D14179 --- source/blender/blenlib/BLI_color.hh | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenlib/BLI_color.hh') diff --git a/source/blender/blenlib/BLI_color.hh b/source/blender/blenlib/BLI_color.hh index 0754221eb65..98fd7d0f15d 100644 --- a/source/blender/blenlib/BLI_color.hh +++ b/source/blender/blenlib/BLI_color.hh @@ -345,5 +345,7 @@ BLI_color_convert_to_theme4b(const ColorSceneLinear4f &scene_l using ColorGeometry4f = ColorSceneLinear4f; using ColorGeometry4b = ColorSceneLinearByteEncoded4b; +using ColorPaint4f = ColorSceneLinear4f; +using ColorPaint4b = ColorSceneLinearByteEncoded4b; } // namespace blender -- cgit v1.2.3