From abd6b1d7b281c85fce748e0535f1f769916cd9b3 Mon Sep 17 00:00:00 2001 From: Sebastian Parborg Date: Tue, 26 Jan 2021 18:21:12 +0100 Subject: Fix T85049: Geometry Nodes: How to handle instances with shear? Use transform matrices instead of loc, rot, scale variables to store instance transforms. Reviewed By: JacquesLucke Differential Revision: http://developer.blender.org/D10211 --- source/blender/blenlib/BLI_float4x4.hh | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'source/blender/blenlib/BLI_float4x4.hh') diff --git a/source/blender/blenlib/BLI_float4x4.hh b/source/blender/blenlib/BLI_float4x4.hh index 0433197b22a..d6d759ccfe4 100644 --- a/source/blender/blenlib/BLI_float4x4.hh +++ b/source/blender/blenlib/BLI_float4x4.hh @@ -45,6 +45,17 @@ struct float4x4 { return &values[0][0]; } + using c_style_float4x4 = float[4][4]; + c_style_float4x4 &ptr() + { + return values; + } + + const c_style_float4x4 &ptr() const + { + return values; + } + friend float4x4 operator*(const float4x4 &a, const float4x4 &b) { float4x4 result; -- cgit v1.2.3