From 2115232a16d81d28dbdb8042ed8e9316858514c6 Mon Sep 17 00:00:00 2001 From: Sebastian Parborg Date: Fri, 4 Sep 2020 20:59:13 +0200 Subject: Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix No functional changes --- source/blender/blenlib/BLI_math_geom.h | 49 ++++++++++++++++++---------------- 1 file changed, 26 insertions(+), 23 deletions(-) (limited to 'source/blender/blenlib/BLI_math_geom.h') diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h index 213f5a029b0..a9a55b10a9e 100644 --- a/source/blender/blenlib/BLI_math_geom.h +++ b/source/blender/blenlib/BLI_math_geom.h @@ -40,22 +40,25 @@ extern "C" { /********************************** Polygons *********************************/ -float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]); +float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]); float normal_quad_v3( - float r[3], const float a[3], const float b[3], const float c[3], const float d[3]); -float normal_poly_v3(float r[3], const float verts[][3], unsigned int nr); + float n[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3]); +float normal_poly_v3(float n[3], const float verts[][3], unsigned int nr); -MINLINE float area_tri_v2(const float a[2], const float b[2], const float c[2]); -MINLINE float area_squared_tri_v2(const float a[2], const float b[2], const float c[2]); +MINLINE float area_tri_v2(const float v1[2], const float v2[2], const float v3[2]); +MINLINE float area_squared_tri_v2(const float v1[2], const float v2[2], const float v3[2]); MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]); -float area_tri_v3(const float a[3], const float b[3], const float c[3]); -float area_squared_tri_v3(const float a[3], const float b[3], const float c[3]); +float area_tri_v3(const float v1[3], const float v2[3], const float v3[3]); +float area_squared_tri_v3(const float v1[3], const float v2[3], const float v3[3]); float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3]); -float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]); -float area_squared_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]); +float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); +float area_squared_quad_v3(const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3]); float area_poly_v3(const float verts[][3], unsigned int nr); float area_poly_v2(const float verts[][2], unsigned int nr); float area_squared_poly_v3(const float verts[][3], unsigned int nr); @@ -212,9 +215,9 @@ void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[ void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3]); void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3]); -/* Set 'r' to the point in triangle (t1, t2, t3) closest to point 'p' */ +/* Set 'r' to the point in triangle (v1, v2, v3) closest to point 'p' */ void closest_on_tri_to_point_v3( - float r[3], const float p[3], const float t1[3], const float t2[3], const float t3[3]); + float r[3], const float p[3], const float v1[3], const float v2[3], const float v3[3]); float ray_point_factor_v3_ex(const float p[3], const float ray_origin[3], @@ -256,7 +259,7 @@ void limit_dist_v3(float v1[3], float v2[3], const float dist); #define ISECT_LINE_LINE_EXACT 1 #define ISECT_LINE_LINE_CROSS 2 -int isect_seg_seg_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]); +int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]); void isect_seg_seg_v3(const float a0[3], const float a1[3], const float b0[3], @@ -264,7 +267,7 @@ void isect_seg_seg_v3(const float a0[3], float r_a[3], float r_b[3]); -int isect_seg_seg_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]); +int isect_seg_seg_v2_int(const int v1[2], const int v2[2], const int v3[2], const int v4[2]); int isect_seg_seg_v2_point_ex(const float v0[2], const float v1[2], const float v2[2], @@ -474,7 +477,7 @@ bool isect_point_poly_v2_int(const int pt[2], const bool use_holes); int isect_point_quad_v2( - const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]); + const float p[2], const float v1[2], const float v2[2], const float v3[2], const float v4[2]); int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]); bool isect_point_tri_v2_cw(const float pt[2], @@ -551,13 +554,13 @@ bool point_in_slice_seg(float p[3], float l1[3], float l2[3]); /****************************** Interpolation ********************************/ void interp_weights_tri_v3( - float w[3], const float a[3], const float b[3], const float c[3], const float p[3]); + float w[3], const float v1[3], const float v2[3], const float v3[3], const float co[3]); void interp_weights_quad_v3(float w[4], - const float a[3], - const float b[3], - const float c[3], - const float d[3], - const float p[3]); + const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3], + const float co[3]); void interp_weights_poly_v3(float w[], float v[][3], const int n, const float co[3]); void interp_weights_poly_v2(float w[], float v[][2], const int n, const float co[2]); @@ -569,7 +572,7 @@ void interp_cubic_v3(float x[3], const float v2[3], const float t); -int interp_sparse_array(float *array, const int list_size, const float invalid); +int interp_sparse_array(float *array, const int list_size, const float skipval); void transform_point_by_tri_v3(float pt_tar[3], float const pt_src[3], @@ -664,8 +667,8 @@ void planes_from_projmat(const float mat[4][4], float right[4], float top[4], float bottom[4], - float front[4], - float back[4]); + float near[4], + float far[4]); void projmat_dimensions(const float projmat[4][4], float *r_left, -- cgit v1.2.3