From 385875632d7953080375ef4bf74f894c1053fc4b Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 10 Nov 2009 19:13:05 +0000 Subject: Math Lib * Fix remaining issues before conversion. * Inline various vector functions, currently enabled for all platforms. I expect this to work in GCC/MSVC at least, if other platforms don't support it, #ifdef's can be added. --- source/blender/blenlib/BLI_math_rotation.h | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'source/blender/blenlib/BLI_math_rotation.h') diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h index b1546e3db6c..814dc3ba1a6 100644 --- a/source/blender/blenlib/BLI_math_rotation.h +++ b/source/blender/blenlib/BLI_math_rotation.h @@ -44,7 +44,7 @@ void copy_qt_qt(float q[4], float a[4]); /* arithmetic */ void mul_qt_qtqt(float q[4], float a[4], float b[4]); -void mul_qt_v3(float q[4], float r[3]); // TODO order +void mul_qt_v3(float q[4], float r[3]); void mul_qt_fl(float q[4], float f); void mul_fac_qt_fl(float q[4], float f); @@ -60,7 +60,7 @@ int is_zero_qt(float q[4]); /* interpolation */ void interp_qt_qtqt(float q[4], float a[4], float b[4], float t); -void add_qt_qtqt(float q[4], float a[4], float b[4], float t); // TODO name +void add_qt_qtqt(float q[4], float a[4], float b[4], float t); /* conversion */ void quat_to_mat3(float mat[3][3], float q[4]); @@ -72,8 +72,6 @@ void tri_to_quat(float q[4], float a[3], float b[3], float c[3]); void vec_to_quat(float q[4], float vec[3], short axis, short upflag); void rotation_between_vecs_to_quat(float q[4], float v1[3], float v2[3]); -void Mat3ToQuat_is_ok(float wmat[][3], float *q); // TODO what is this? - /* other */ void print_qt(char *str, float q[4]); @@ -96,7 +94,7 @@ void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]); void mat3_to_vec_rot(float vec[3], float *phi, float mat[3][3]); void mat4_to_vec_rot(float vec[3], float *phi, float mat[4][4]); -void vec_rot_to_quat(float quat[4], float vec[3], float phi); // TODO +void vec_rot_to_quat(float quat[4], float vec[3], float phi); void vec_rot_to_mat3(float mat[3][3], float vec[3], float phi); void vec_rot_to_mat4(float mat[4][4], float vec[3], float phi); -- cgit v1.2.3