From 2eb1339e3f53d83f960bf5c07341d91a806bbcc3 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 22 Sep 2011 17:52:21 +0000 Subject: Corrected fix for #28722: Segfault when reading volumetric clouds example Looks like with current implementation voxeldata should always be created for voxel textures. Remove recently added NULL check and allocate voxel data when linking a texture. --- source/blender/blenlib/intern/bpath.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenlib/intern/bpath.c') diff --git a/source/blender/blenlib/intern/bpath.c b/source/blender/blenlib/intern/bpath.c index 1c5aab7659d..654ade8955f 100644 --- a/source/blender/blenlib/intern/bpath.c +++ b/source/blender/blenlib/intern/bpath.c @@ -244,7 +244,7 @@ static struct Tex *tex_stepdata__internal(struct Tex *tex, const int step_next, tex= tex->id.next; while (tex) { - if (tex->type == TEX_VOXELDATA && tex->vd && TEX_VD_IS_SOURCE_PATH(tex->vd->file_format)) + if (tex->type == TEX_VOXELDATA && TEX_VD_IS_SOURCE_PATH(tex->vd->file_format)) break; /* image is not a image with a path, skip it */ tex= tex->id.next; -- cgit v1.2.3