From f1f89ca751d2782fee5d1cb982881409d478c6eb Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 26 Jul 2022 13:09:22 +1000 Subject: Cleanup: spelling in comments --- source/blender/blenlib/intern/mesh_boolean.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/blenlib/intern/mesh_boolean.cc') diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc index d4586f95fe0..357dba154af 100644 --- a/source/blender/blenlib/intern/mesh_boolean.cc +++ b/source/blender/blenlib/intern/mesh_boolean.cc @@ -2966,10 +2966,10 @@ static std::ostream &operator<<(std::ostream &os, const FaceMergeState &fms) * \a tris all have the same original face. * Find the 2d edge/triangle topology for these triangles, but only the ones facing in the * norm direction, and whether each edge is dissolvable or not. - * If we did the initial triangulation properly, and any Delaunay triangulations of interections + * If we did the initial triangulation properly, and any Delaunay triangulations of intersections * properly, then each triangle edge should have at most one neighbor. - * However, there can be anonalies. For example, if an input face is self-intersecting, we fall - * back on the floating poing polyfill triangulation, which, after which all bets are off. + * However, there can be anomalies. For example, if an input face is self-intersecting, we fall + * back on the floating point poly-fill triangulation, which, after which all bets are off. * Hence, try to be tolerant of such unexpected topology. */ static void init_face_merge_state(FaceMergeState *fms, -- cgit v1.2.3