From 2034e8c42dd9c09952196fb12a82adde696ac05d Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Thu, 21 Jul 2022 12:47:44 +0200 Subject: Geometry Nodes: add debug check for whether AttributeWriter.finish is called Calling `finish` after writing to generic attributes is currently necessary for correctness. Previously, this was easy to forget. Now there is a check for this in debug builds. --- source/blender/blenlib/intern/generic_virtual_array.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenlib/intern') diff --git a/source/blender/blenlib/intern/generic_virtual_array.cc b/source/blender/blenlib/intern/generic_virtual_array.cc index 1e548d006b2..f66b1e14fc6 100644 --- a/source/blender/blenlib/intern/generic_virtual_array.cc +++ b/source/blender/blenlib/intern/generic_virtual_array.cc @@ -404,7 +404,7 @@ GMutableVArraySpan::~GMutableVArraySpan() if (varray_) { if (show_not_saved_warning_) { if (!save_has_been_called_) { - std::cout << "Warning: Call `apply()` to make sure that changes persist in all cases.\n"; + std::cout << "Warning: Call `save()` to make sure that changes persist in all cases.\n"; } } } -- cgit v1.2.3