From f6ae27daef0e0a27e0c14ef3412161eec229c539 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 4 Mar 2012 04:35:12 +0000 Subject: style cleanup - comment spelling + translate some dutch. --- source/blender/blenlib/BLI_blenlib.h | 2 +- source/blender/blenlib/BLI_pbvh.h | 2 +- source/blender/blenlib/intern/BLI_kdopbvh.c | 4 ++-- source/blender/blenlib/intern/math_rotation.c | 4 ++-- source/blender/blenlib/intern/path_util.c | 2 +- 5 files changed, 7 insertions(+), 7 deletions(-) (limited to 'source/blender/blenlib') diff --git a/source/blender/blenlib/BLI_blenlib.h b/source/blender/blenlib/BLI_blenlib.h index c802b083f1f..74b477bacaf 100644 --- a/source/blender/blenlib/BLI_blenlib.h +++ b/source/blender/blenlib/BLI_blenlib.h @@ -44,7 +44,7 @@ * \subsection issues Known issues with BLI * * - blenlib is written in C. - * - The posix-compliancy may move to a separate lib that deals with + * - The posix-compliance may move to a separate lib that deals with * platform dependencies. (There are other platform-dependent * fixes as well.) * - The file i/o has some redundant code. It should be cleaned. diff --git a/source/blender/blenlib/BLI_pbvh.h b/source/blender/blenlib/BLI_pbvh.h index f60f8d90b09..85dd1c1a197 100644 --- a/source/blender/blenlib/BLI_pbvh.h +++ b/source/blender/blenlib/BLI_pbvh.h @@ -159,7 +159,7 @@ typedef struct PBVHVertexIter { int *vert_indices; /* result: these are all computed in the macro, but we assume - * that compiler optimizations will skip the ones we don't use */ + * that compiler optimization's will skip the ones we don't use */ struct MVert *mvert; float *co; short *no; diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c index 1c0bac4a82f..1876a625bc3 100644 --- a/source/blender/blenlib/intern/BLI_kdopbvh.c +++ b/source/blender/blenlib/intern/BLI_kdopbvh.c @@ -719,7 +719,7 @@ static void split_leafs(BVHNode **leafs_array, int *nth, int partitions, int spl * This function creates an implicit tree on branches_array, the leafs are given on the leafs_array. * * The tree is built per depth levels. First branchs at depth 1.. then branches at depth 2.. etc.. - * The reason is that we can build level N+1 from level N witouth any data dependencies.. thus it allows + * The reason is that we can build level N+1 from level N without any data dependencies.. thus it allows * to use multithread building. * * To archieve this is necessary to find how much leafs are accessible from a certain branch, BVHBuildHelper @@ -1501,7 +1501,7 @@ static void dfs_raycast(BVHRayCastData *data, BVHNode *node) //ray-bv is really fast.. and simple tests revealed its worth to test it //before calling the ray-primitive functions - /* XXX: temporary solution for particles untill fast_ray_nearest_hit supports ray.radius */ + /* XXX: temporary solution for particles until fast_ray_nearest_hit supports ray.radius */ float dist = (data->ray.radius > 0.0f) ? ray_nearest_hit(data, node->bv) : fast_ray_nearest_hit(data, node); if(dist >= data->hit.dist) return; diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c index b3ce4ba88d4..d728f49c3cd 100644 --- a/source/blender/blenlib/intern/math_rotation.c +++ b/source/blender/blenlib/intern/math_rotation.c @@ -711,7 +711,7 @@ void axis_angle_to_mat3(float mat[3][3], const float axis[3], const float angle) { float nor[3], nsi[3], co, si, ico; - /* normalise the axis first (to remove unwanted scaling) */ + /* normalize the axis first (to remove unwanted scaling) */ if(normalize_v3_v3(nor, axis) == 0.0f) { unit_m3(mat); return; @@ -1421,7 +1421,7 @@ void eulO_to_gimbal_axis(float gmat[][3], const float eul[3], const short order) * \author Ladislav Kavan, kavanl@cs.tcd.ie * * Changes for Blender: - * - renaming, style changes and optimizations + * - renaming, style changes and optimization's * - added support for scaling */ diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index 41a73aaf4ba..54a865c7c22 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -730,7 +730,7 @@ int BLI_path_abs(char *path, const char *basepath) /* * Should only be done with command line paths. - * this is NOT somthing blenders internal paths support like the // prefix + * this is NOT something blenders internal paths support like the // prefix */ int BLI_path_cwd(char *path) { -- cgit v1.2.3