From cbe7f9dd03634a29082f51d05a2b1b71c6fc6aef Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 17 May 2016 14:12:29 +0200 Subject: Cycles: Pole merging for spherical stereo The idea of pole merge is to fade interocular distance after a certain altitude to zero when altitude goes closer to a pole. This should prevent annoyances looking up in the sky or down to the bottom. Works for both panorama and perspective cameras when Spherical Stereo is enabled. Reviewers: dfelinto, brecht Reviewed By: brecht Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D1998 --- source/blender/blenloader/intern/versioning_270.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'source/blender/blenloader/intern/versioning_270.c') diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c index 58542d05879..0ea4078a5cb 100644 --- a/source/blender/blenloader/intern/versioning_270.c +++ b/source/blender/blenloader/intern/versioning_270.c @@ -1190,4 +1190,15 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main) } } } + + { + for (Camera *camera = main->camera.first; camera != NULL; camera = camera->id.next) { + if (camera->stereo.pole_merge_angle_from == 0.0f && + camera->stereo.pole_merge_angle_to == 0.0f) + { + camera->stereo.pole_merge_angle_from = DEG2RAD(60.0f); + camera->stereo.pole_merge_angle_to = DEG2RAD(75.0f); + } + } + } } -- cgit v1.2.3