From dc2df8307f41888bab722f75fa9e73adecf86b72 Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Tue, 17 Mar 2020 20:20:55 +0100 Subject: VR: Initial Virtual Reality support - Milestone 1, Scene Inspection NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker --- source/blender/blenloader/intern/versioning_280.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'source/blender/blenloader/intern/versioning_280.c') diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 87442a10d12..3535897aa66 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -30,6 +30,8 @@ #include "BLI_string.h" #include "BLI_utildefines.h" +#include "DNA_defaults.h" + #include "DNA_anim_types.h" #include "DNA_object_types.h" #include "DNA_camera_types.h" @@ -4845,5 +4847,21 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } } + + if (!DNA_struct_find(fd->filesdna, "XrSessionSettings")) { + for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) { + const View3D *v3d_default = DNA_struct_default_get(View3D); + + wm->xr.session_settings.shading = v3d_default->shading; + /* Don't rotate light with the viewer by default, make it fixed. */ + wm->xr.session_settings.shading.flag |= V3D_SHADING_WORLD_ORIENTATION; + wm->xr.session_settings.draw_flags = (V3D_OFSDRAW_SHOW_GRIDFLOOR | + V3D_OFSDRAW_SHOW_ANNOTATION); + wm->xr.session_settings.clip_start = v3d_default->clip_start; + wm->xr.session_settings.clip_end = v3d_default->clip_end; + + wm->xr.session_settings.flag = XR_SESSION_USE_POSITION_TRACKING; + } + } } } -- cgit v1.2.3