From b52a0c78aff3afd49c0712ee35ba01f6b48662f7 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 2 May 2019 15:18:53 +0200 Subject: Workbench,EEVEE: Viewport Render Samples - Add `render_aa` and `viewport_aa` sampling setting for workbench. 0 samples means no AA, 1 sample uses FXAA and more samples will use TAA. The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing method. - Use TAA when rendering images. (this used to be CPU based FSAA) - Removed `R_OSA` related settings. Reviewers: fclem, brecht Maniphest Tasks: T60847 Differential Revision: https://developer.blender.org/D4773 --- source/blender/blenloader/intern/versioning_280.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/blenloader') diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index f9f87731197..d8d100db022 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -3287,6 +3287,12 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } } + if (!DNA_struct_elem_find(fd->filesdna, "SceneDisplay", "char", "render_aa")) { + LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) { + scene->display.render_aa = SCE_DISPLAY_AA_SAMPLES_8; + scene->display.viewport_aa = SCE_DISPLAY_AA_FXAA; + } + } /* Split bbone_scalein/bbone_scaleout into x and y fields. */ if (!DNA_struct_elem_find(fd->filesdna, "bPoseChannel", "float", "scale_out_y")) { -- cgit v1.2.3