From b63f41a518a3a30c631cd1b885b7f1d5faecead9 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 13 Oct 2004 09:17:10 +0000 Subject: Fix for bug #1562 There's an ancient code in Blender to denote a projected vertex coordinate is invisble, it sets the x coord at 3200. :) This wasn't updated while coding loopselect, nor edge select. Causing in extreme zoomed in situations vertex selecting go wrong. Also added; option "don't load GUI" in fileselector doesn't get saved in files. --- source/blender/blenloader/intern/writefile.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenloader') diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 5b8e1c542c8..d046f6ebc91 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -1490,7 +1490,7 @@ static void write_global(WriteData *wd) fg.curscene= G.scene; fg.displaymode= R.displaymode; fg.winpos= R.winpos; - fg.fileflags= G.fileflags; + fg.fileflags= (G.fileflags & ~G_FILE_NO_UI); // prevent to save this, is not good convention, and feature with concerns... fg.globalf= G.f; writestruct(wd, GLOB, "FileGlobal", 1, &fg); -- cgit v1.2.3