From eab7f6d3c2f1a2ecfce6976f2b6d50a5ea5d2fcb Mon Sep 17 00:00:00 2001 From: Matt Ebb Date: Tue, 1 Jun 2010 06:07:22 +0000 Subject: Fix [#22469] Crashes with "segmentation fault" when opening an image for Voxel Data texture of type Image sequence Cleaned up the code here, made it more efficient and more reliable with threaded render. --- source/blender/blenloader/intern/readfile.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenloader') diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 61685ccefce..b0256159e14 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -2839,6 +2839,7 @@ static void direct_link_texture(FileData *fd, Tex *tex) tex->vd= newdataadr(fd, tex->vd); if(tex->vd) { tex->vd->dataset = NULL; + tex->vd->ok = 0; } tex->nodetree= newdataadr(fd, tex->nodetree); -- cgit v1.2.3