From f2792e91f034ed01469aa025503a4352a1e4455c Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Sat, 20 Apr 2019 11:58:44 +0200 Subject: 3D View: add opacity for sculpt mask display This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746 --- source/blender/blenloader/intern/versioning_280.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'source/blender/blenloader') diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index e43553cd64f..5f13bea1c28 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -3177,6 +3177,20 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } + if (!DNA_struct_elem_find( + fd->filesdna, "View3DOverlay", "float", "sculpt_mode_mask_opacity")) { + for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { + for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { + for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { + if (sl->spacetype == SPACE_VIEW3D) { + View3D *v3d = (View3D *)sl; + v3d->overlay.sculpt_mode_mask_opacity = 0.75f; + } + } + } + } + } + /* Versioning code until next subversion bump goes here. */ } } -- cgit v1.2.3