From 36a4af22c38fae7eb5b6099215b4fd003d7573a5 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 13 Mar 2006 11:42:49 +0000 Subject: ==SCons== * These changes bring cross-compiling Blender for Windows on Linux one step closer to reality. The 'biggest' change is in makesdna SConscript to make sure a linux native makesdna is built, that can be run, too. Next to that proper checks for env['OURPLATFORM']=='linuxcross' are added in various places. Switch change in pluginapi.c was necessary, and AFAIK it should work like that also on WIN32, if not, slap me. Note: everything *compiles* now nicely, it is just that the final *linking* doesn't work (yet). Anyone who fixes this will be the hero of cross-compilers :) --- source/blender/blenpluginapi/intern/pluginapi.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenpluginapi') diff --git a/source/blender/blenpluginapi/intern/pluginapi.c b/source/blender/blenpluginapi/intern/pluginapi.c index bb64e9caa8f..a60880fb535 100644 --- a/source/blender/blenpluginapi/intern/pluginapi.c +++ b/source/blender/blenpluginapi/intern/pluginapi.c @@ -42,7 +42,7 @@ */ #ifdef WIN32 -#include "blenpluginapi\util.h" +#include "blenpluginapi/util.h" #else #include "blenpluginapi/util.h" #endif -- cgit v1.2.3