From 1aa54d4921c2e8d7114f463a940c169ee573f557 Mon Sep 17 00:00:00 2001 From: Sebastian Parborg Date: Wed, 2 Sep 2020 14:14:47 +0200 Subject: Make rigidbody simulation handle animated objects gracefully The animated objects was not updated for each internal substep for the rigidbody sim. This would lead to unstable simulations or very annoying clipping artifacts. Updated the code to use explicit substeps and tie it to the scene frame rate. Fix T47402: Properly updating the animated objects fixes the reported issue. Reviewed By: Brecht, Jacques Differential Revision: http://developer.blender.org/D8762 --- source/blender/bmesh/CMakeLists.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/blender/bmesh/CMakeLists.txt') diff --git a/source/blender/bmesh/CMakeLists.txt b/source/blender/bmesh/CMakeLists.txt index d2b747aa68f..92c52f5d8d0 100644 --- a/source/blender/bmesh/CMakeLists.txt +++ b/source/blender/bmesh/CMakeLists.txt @@ -189,10 +189,15 @@ endif() if(WITH_BULLET) list(APPEND INC_SYS ${BULLET_INCLUDE_DIRS} + "../../../intern/rigidbody/" ) + if(NOT WITH_SYSTEM_BULLET) list(APPEND LIB extern_bullet + ) + endif() + list(APPEND LIB ${BULLET_LIBRARIES} ) add_definitions(-DWITH_BULLET) -- cgit v1.2.3