From 245a175a003e88157a906fb444fa1f38918ada38 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 24 Apr 2013 12:07:13 +0000 Subject: fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape. remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes. --- source/blender/bmesh/intern/bmesh_mesh.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/bmesh/intern/bmesh_mesh.h') diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h index c3fddf9cc90..efcd80b374b 100644 --- a/source/blender/bmesh/intern/bmesh_mesh.h +++ b/source/blender/bmesh/intern/bmesh_mesh.h @@ -37,7 +37,7 @@ void BM_mesh_free(BMesh *bm); void BM_mesh_data_free(BMesh *bm); void BM_mesh_clear(BMesh *bm); -void BM_mesh_normals_update(BMesh *bm, const bool skip_hidden); +void BM_mesh_normals_update(BMesh *bm); void bmesh_edit_begin(BMesh *bm, const BMOpTypeFlag type_flag); void bmesh_edit_end(BMesh *bm, const BMOpTypeFlag type_flag); -- cgit v1.2.3