From 2a2aa6abd0ae45133b083368be4bee77a1a420c4 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Thu, 7 May 2020 12:34:13 +0200 Subject: Fix T75793: Mirror modifier UV flip only works on first UDIM Tile Was flipping around the 0-1 range, now (optionally) flip around each tile. Also added this option for BMesh bmo_mirror. Reviewed By: campbellbarton Maniphest Tasks: T75793 Differential Revision: https://developer.blender.org/D7460 --- source/blender/bmesh/intern/bmesh_opdefines.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/bmesh/intern/bmesh_opdefines.c') diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index 4fa7bf64834..14e3c57f038 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -320,6 +320,7 @@ static BMOpDefine bmo_mirror_def = { {"axis", BMO_OP_SLOT_INT, {(int)BMO_OP_SLOT_SUBTYPE_INT_ENUM}, bmo_enum_axis_xyz}, /* the axis to use. */ {"mirror_u", BMO_OP_SLOT_BOOL}, /* mirror UVs across the u axis */ {"mirror_v", BMO_OP_SLOT_BOOL}, /* mirror UVs across the v axis */ + {"mirror_udim", BMO_OP_SLOT_BOOL}, /* mirror UVs in each tile */ {{'\0'}}, }, /* slots_out */ -- cgit v1.2.3