From cf2c459325a31b4a40f7abb24dc16c67016d75ad Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 26 Nov 2012 06:59:59 +0000 Subject: Fix #33285: loop cut is not supposed to cut through triangles/ngons, but it still happened when the loop would go all the way around the mesh with just one triangle/ngon inbetween to close the loop. --- source/blender/bmesh/intern/bmesh_opdefines.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/bmesh/intern/bmesh_opdefines.c') diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index 8076fc00a44..d8f29c082a4 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -911,6 +911,7 @@ static BMOpDefine bmo_subdivide_edges_def = { {"quad_corner_type", BMO_OP_SLOT_INT}, /* quad corner type, see bmesh_operators.h */ {"use_gridfill", BMO_OP_SLOT_BOOL}, /* fill in fully-selected faces with a grid */ {"use_singleedge", BMO_OP_SLOT_BOOL}, /* tessellate the case of one edge selected in a quad or triangle */ + {"use_onlyquads", BMO_OP_SLOT_BOOL}, /* only subdivide quads (for loopcut) */ {"use_sphere", BMO_OP_SLOT_BOOL}, /* for making new primitives only */ {{'\0'}}, }, -- cgit v1.2.3