From 6a59f71d043b8cc6fa9556eb611beba00a7ed7e7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 9 Mar 2013 14:14:20 +0000 Subject: bmesh: face creation from a single selected vertex/edge, now extends the selection along wire/boundary edges and makes a face. Selection is specifically so you can continuously fill in holes by tapping the Fkey. Similar functionality to the F2 addon, however the mouse location isn't used. --- source/blender/bmesh/intern/bmesh_operator_api.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/bmesh/intern/bmesh_operator_api.h') diff --git a/source/blender/bmesh/intern/bmesh_operator_api.h b/source/blender/bmesh/intern/bmesh_operator_api.h index fd6571d136e..978aec0c610 100644 --- a/source/blender/bmesh/intern/bmesh_operator_api.h +++ b/source/blender/bmesh/intern/bmesh_operator_api.h @@ -451,7 +451,7 @@ typedef struct BMOIter { char restrictmask; /* bitwise '&' with BMHeader.htype */ } BMOIter; -void *BMO_slot_buffer_elem_first(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name); +void *BMO_slot_buffer_get_first(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name); void *BMO_iter_new(BMOIter *iter, BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, -- cgit v1.2.3