From 501f6555033455cd1df86f699dc860acf51b1e1f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 10 Jun 2013 04:33:05 +0000 Subject: fix [#35648] Loop cut, smoothness showing wrong symmetrical this is more of a feature request then a bug, but nicer to use even smoothing offset for loopcut smoothing. --- source/blender/bmesh/intern/bmesh_operators.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/bmesh/intern/bmesh_operators.h') diff --git a/source/blender/bmesh/intern/bmesh_operators.h b/source/blender/bmesh/intern/bmesh_operators.h index 7f62d4cd21a..4c6129cf43f 100644 --- a/source/blender/bmesh/intern/bmesh_operators.h +++ b/source/blender/bmesh/intern/bmesh_operators.h @@ -122,7 +122,7 @@ extern const int bmo_opdefines_total; /*------specific operator helper functions-------*/ void BM_mesh_esubdivide(BMesh *bm, const char edge_hflag, - const float smooth, const short smooth_falloff, + const float smooth, const short smooth_falloff, const bool use_smooth_even, const float fractal, const float along_normal, const int numcuts, const int seltype, const int cornertype, -- cgit v1.2.3