From 7a9ad029dd1d1afe42d54c9c181de887636db7c0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 24 May 2017 23:14:32 +1000 Subject: Remove TexFace, per-face images TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too. --- source/blender/bmesh/intern/bmesh_operators.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/bmesh/intern/bmesh_operators.h') diff --git a/source/blender/bmesh/intern/bmesh_operators.h b/source/blender/bmesh/intern/bmesh_operators.h index b670f31ad9f..31c696da0d4 100644 --- a/source/blender/bmesh/intern/bmesh_operators.h +++ b/source/blender/bmesh/intern/bmesh_operators.h @@ -77,7 +77,6 @@ enum { /* similar face selection slot values */ enum { SIMFACE_MATERIAL = 201, - SIMFACE_IMAGE, SIMFACE_AREA, SIMFACE_SIDES, SIMFACE_PERIMETER, -- cgit v1.2.3