From dfad9b0c09eed2de2c3bedd64691bf11f637725c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 2 Jun 2013 23:20:49 +0000 Subject: fix [#35555] Collada: export destroys mesh in some cases add arguments to calculate normals when converting to bmesh: BM_mesh_bm_from_me, DM_to_bmesh This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all --- source/blender/bmesh/operators/bmo_mesh_conv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/bmesh/operators/bmo_mesh_conv.c') diff --git a/source/blender/bmesh/operators/bmo_mesh_conv.c b/source/blender/bmesh/operators/bmo_mesh_conv.c index a75d0353079..d124aaaf80e 100644 --- a/source/blender/bmesh/operators/bmo_mesh_conv.c +++ b/source/blender/bmesh/operators/bmo_mesh_conv.c @@ -45,7 +45,7 @@ void bmo_mesh_to_bmesh_exec(BMesh *bm, BMOperator *op) Mesh *me = BMO_slot_ptr_get(op->slots_in, "mesh"); bool set_key = BMO_slot_bool_get(op->slots_in, "use_shapekey"); - BM_mesh_bm_from_me(bm, me, set_key, ob->shapenr); + BM_mesh_bm_from_me(bm, me, false, set_key, ob->shapenr); if (me->key && ob->shapenr > me->key->totkey) { ob->shapenr = me->key->totkey - 1; -- cgit v1.2.3