From 45b9822259475fa6f738ca3d0f07f41bfa03b3f9 Mon Sep 17 00:00:00 2001 From: Howard Trickey Date: Tue, 21 Jan 2014 08:58:56 -0500 Subject: Fix T38300: Bevel didn't always reconstruct faces properly. With new subdivision method for making the vertex mesh, we always subdivide the edges between the new vertices around a vertex (we used to not subdivide edges between two non-beveled edges). This fixes a bug related to this change. --- source/blender/bmesh/tools/bmesh_bevel.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/bmesh/tools/bmesh_bevel.c') diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index 3f71a6aa8a9..98e8c793bbc 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -3317,7 +3317,7 @@ static int bev_rebuild_polygon(BMesh *bm, BevelParams *bp, BMFace *f) BLI_array_append(vv_fix, bmv); } } - else if (bp->vertex_only && vm->mesh_kind == M_ADJ_SUBDIV && vm->seg > 1) { + else if (vm->mesh_kind == M_ADJ_SUBDIV && vm->seg > 1 && !e->is_bev && !eprev->is_bev) { BLI_assert(v->prev == vend); i = vend->index; for (k = vm->seg - 1; k > 0; k--) { -- cgit v1.2.3