From b0378440ce509f2be08404ff04f3b78adc43ded8 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 10 Jul 2020 12:18:43 +1000 Subject: Fix missing adjacent UV check for recent UV path select Path selection could cross UV islands if the destination element was on an island boundary. --- source/blender/bmesh/tools/bmesh_path_uv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/bmesh/tools/bmesh_path_uv.c') diff --git a/source/blender/bmesh/tools/bmesh_path_uv.c b/source/blender/bmesh/tools/bmesh_path_uv.c index ce8b0a2e849..57a70645187 100644 --- a/source/blender/bmesh/tools/bmesh_path_uv.c +++ b/source/blender/bmesh/tools/bmesh_path_uv.c @@ -169,7 +169,7 @@ struct LinkNode *BM_mesh_calc_path_uv_vert(BMesh *bm, while (!BLI_heapsimple_is_empty(heap)) { l = BLI_heapsimple_pop_min(heap); - if (l->v == l_dst->v) { + if ((l->v == l_dst->v) && BM_loop_uv_share_vert_check(l, l_dst, params->cd_loop_uv_offset)) { break; } @@ -180,7 +180,7 @@ struct LinkNode *BM_mesh_calc_path_uv_vert(BMesh *bm, } } - if (l->v == l_dst->v) { + if ((l->v == l_dst->v) && BM_loop_uv_share_vert_check(l, l_dst, params->cd_loop_uv_offset)) { do { BLI_linklist_prepend(&path, l); } while ((l = loops_prev[BM_elem_index_get(l)])); -- cgit v1.2.3