From 7a24e0d175827824d139f7627de2a5af34d687fb Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 19 Jan 2018 15:34:54 +1100 Subject: Cleanup: typos --- source/blender/bmesh/tools/bmesh_bevel.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/bmesh/tools') diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index a1fb13ecdfb..99384be0299 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -3198,7 +3198,7 @@ static void bevel_build_rings(BevelParams *bp, BMesh *bm, BevVert *bv) /* If we make a poly out of verts around bv, snapping to rep frep, will uv poly have zero area? * The uv poly is made by snapping all outside-of-frep vertices to the closest edge in frep. - * Assume that this funciton is called when the only inside-of-frep vertex is vm->boundstart. + * Assume that this function is called when the only inside-of-frep vertex is vm->boundstart. * The poly will have zero area if the distance of that first vertex to some edge e is zero, and all * the other vertices snap to e or snap to an edge at a point that is essentially on e too. */ static bool is_bad_uv_poly(BevVert *bv, BMFace *frep) -- cgit v1.2.3