From 725543241a95639eb4d445a055664e8ecd8f74b4 Mon Sep 17 00:00:00 2001 From: Gaia Clary Date: Wed, 26 Jun 2013 09:02:11 +0000 Subject: Avoid blender crash during collada export (when armature has animation data) --- source/blender/collada/AnimationExporter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/collada/AnimationExporter.cpp') diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index 19a49c4344d..bcbcdd42752 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -924,7 +924,7 @@ std::string AnimationExporter::create_4x4_source(std::vector &frames, Obj bPoseChannel *parchan = NULL; bPoseChannel *pchan = NULL; - if (ob->type == OB_ARMATURE ) { + if (ob->type == OB_ARMATURE && bone) { bPose *pose = ob->pose; pchan = BKE_pose_channel_find_name(pose, bone->name); if (!pchan) -- cgit v1.2.3