From c819fd4ee0b935dd88f2b516c4d49332af447f03 Mon Sep 17 00:00:00 2001 From: Gaia Clary Date: Thu, 3 Oct 2013 14:24:54 +0000 Subject: Changed some labels from Second Life to OpenSim --- source/blender/collada/ArmatureExporter.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/collada/ArmatureExporter.cpp') diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index 438421ccd14..174331c4644 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -193,11 +193,11 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, // and not it's head, seems arbitrary. (*i)->parentinv[3][1] += bone->length; - // SECOND_LIFE_COMPATIBILITY + // OPEN_SIM_COMPATIBILITY // TODO: when such objects are animated as // single matrix the tweak must be applied // to the result. - if (export_settings->second_life) { + if (export_settings->open_sim) { // tweak objects parentinverse to match compatibility float temp[4][4]; @@ -272,8 +272,8 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW: copy_m4_m4(mat, bone->arm_mat); } - // SECOND_LIFE_COMPATIBILITY - if (export_settings->second_life) { + // OPEN_SIM_COMPATIBILITY + if (export_settings->open_sim) { // Remove rotations vs armature from transform // parent_rest_rot * mat * irest_rot float temp[4][4]; -- cgit v1.2.3